Returnal and Saros share a lot in common: They’re both third person shooters set on a hostile and creepy alien planet, they’re both developed by Housemarque, and they’re both roguelites that are built on the idea of requiring multiple runs into order to get strong enough to reach the end. That said, there are a bunch of key differences between the two games that make their style of gameplay very different. Here’s a breakdown of those differences so Returnal fans can know what they’re getting into when they start Saros.
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